The following sections contain more detailed and specific information.
If you want to advance in any career in the Roman Legion, you should read
and understand these sections.
The process of joining
Rome is fairly basic. It involves only a few steps.
It is very important for you to read the Rules, especially the
Essential Information!
this information can be viewed by anyone on a character's
Avatine Hill profile.
From the "Edit Your Info",
you can change your pasword, ICQ number, or political party. You can also
have your character commit suicide, or you (as a player) can resign from
the Roman Legion (this will delete your character). You can edit your
profile, which is simply a collection of OOC information. If you want to
change your password, you must send an email to
.
The "Imperator", or Emperor, in the Roman Legion fills an office
similar to that of the historical Emperors. He is the Supreme Commander of
the military. His authority extends, in theory, over every legion. He
appoints all military officials. Within Rome itself, the Emperor enforces
his authority through the Praetorian Guard. By virtue of his imperium, the
Emperor may execute, imprison, or exile a Roman citizen. The Emperor is
the "Princeps Senatus", or head of the Senate, and he may veto Senatorial
legislation. He is also in charge of the administration and management of
the budget, although Emperors commonly share power with the Senate in this
field. The Emperor may exercise absolute power, although he is
theoretically bound by the laws of the Republic. The Imperial office is
dangerous. An unpopular Emperor may be assassinated or overthrown by armed
revolt. In the Roman Legion, the Emperor is known as "Imperator" or
"Princeps", but not "Augustus" or "Caesar". Upon the death of an Emperor,
the designated heir is usually elevated to the throne. However, the heir's
succession is not guaranteed. In practice, any man capable of taking and
holding power in Rome may declare himself Emperor. The Senate and the
Assemblies must grant the powers of the Imperatorial office to make an
Emperor legitimate.
For a more detailed outline of the offices and powers that collectively
form the rank of "Emperor", see the Emperor section.
In the Roman Legion, the title "Heir to the Emperor" is not an actual
rank, merely a designation the Emperor gives to one person. Generally, the
heir will take the throne after the Imperator's death. However, this is
neither a legal requirement nor an assured fact.
In the Roman Legion, Consuls preside over the Senate. Either Consul may
post the proposal of a Senator or an Aedile for a vote. Consuls oversee
the day-to-day operation of the Senate. They are subject to the Emperor in
practice,
but the prestige of the ancient office allows them to hold considerable
clout within the world of Roman politics. The Consuls also exercise
executive power within Rome itself and the regions of Italia. In Senate
Elections, the top two vote recipients are elected Consuls. For more
information on elections, see the Elections section. Upon completion of a
three year term, a Consul becomes a Proconsul and governors a province
away from Rome.
In the Roman Legion, a Consul may become a Proconsul upon the expiration
of his term. As Proconsul, he has authority over a provincial region and
possibly one or two Consular legions. A Proconsul who neglects his duties
will suffer consequences in the form of declining tax revenues or a
decrease in provincial loyalties. A good Proconsul may bring in extra
revenue for Rome and increase loyalty. Proconsuls serve a three year term.
After three years, they may return to Rome and run for office. Proconsuls
forfeit their Proconsular imperium upon entering the pomerium (sacred city
limits of Rome). If a Proconsul is not assigned to govern a
Senatorial Provincial Region, a Propraetor (usually NPC) is selected to
fill the position.
In the Roman Legion, the Senators are elected or appointed through
several methods. Most commonly, PCs are elected to office through the
Senate Elections.
For important information on the elections process, see the Elections
section. However, according to the law, no Roman is technically elected to
the rank of "Senator". Rather, they are elected to a suffect office
which grants Senatorial status. Sometimes, suffect elections recommended
by Senatus-Consultum elevate individuals (usually NPCs) to the rank of
Senator. Finally, Senators may be appointed by a magistrate acting
under special Censorian power (usually the Emperor-see the GMs for legal
details). Bu convention, Proconsular Legates are granted Senatorial rank.
Senators serve for life, and are not required to give up their Senatorial
status in order to hold another office. For example, a Senator may
spend time as the Magister Militum and then return to the rank of Senator
after leaving office. Senators may propose
legislation, and they vote on all proposals that are posted by the
Consuls.
In the Roman Legion, the Aedile is a mid-ranking elected official.
Aediles may speak in the Senate forum and propose legislation. However,
they do not have the power to vote. The rank of Aedile is used by
ambitious Romans as a stepping stone to the rank of Senator. Less
ambitious politicians may remain as Aediles for several terms. Aediles are
elected (see Elections section) for three year terms.
In the Roman Legion, a character may promote himself to Quaestor as
soon as he has obtained enough honor. No election is required. Quaestors
either young politicians waiting for advancement or older politicians who
aren't active enough to hold elected office. Young, active Quaestors may
seek appointments to Senatorial missions, committees, etc.
Advancement from Inactivity to the position of Civis Privatus requires
nothing more than a click on the Avatine Hill promotion page.
Although the office of "Magister Militum" did not exist during the
early Principate, we have adopted it as a part of the military hierarchy
in the Roman Legion. The most senior of Rome's military commanders, the
Magister Militum is "first among equals" of the army commanders. He is
responsible to the Emperor for the good order and preparedness of the army
at any given time. The Magister can also be assigned to directly command
legions at the Emperor's discretion.
In the Roman Legion, we have simplified the titles of the Emperor's
army commanders by calling them Proconsular Legates. The Proconsular
Legate is the equivalent of a Proconsul. A Proconsular Legate is senior
military commander. He commands multiple legions and holds authority
in the Emperor's name. He may also exercise civil governance over
provinces, at the order of the Emperor. A lesser official called a
Propraetorian Legate (usually an NPC) governs Imperial Provincial Regions
in the absense of a Proconsular Legate. The Propraetorian Legate is
the equivalent of a Propraetor.
In the Roman Legion, a Legate commands his legion at all times. A
Legate is expected to be a competent military leader. Successful Legates
may be promoted to Proconsular Legate. The rank of legion Legate is
frequently held by non-player characters (NPCs).
In the Roman Legion, the rank of "Tribune" exists along the lines of
its historical counterpart. Tribunes assist the Legate in commanding the
legions. A Tribune may also act as Chief of Staff to a Proconsular Legate.
Active, competent officers are prime candidates for promotion to Legate.
An Adiuvator who has obtained the necessary honor may promote himself to
Tribune on the Avatine Hill promotions page.
In the Roman Legion, an "Adiuvator" is a very new Roman in the army who
is waiting for a commission as Tribune. "Aduivator" means "aide" in Latin. Auduivators are assigned to legions. They have no authority in their own
right, but they may assist Tribunes and Legates in a series of tasks.
If you are an old-time member of the Roman Legion, you may be confused
by some of the current ranks. Don't worrythe ranks were changed to improve
gameplay, and we improved the historical realistism of the titles. For the
sake of reference, an outline of old ranks and the equivalent new rank is
provided. The definitions of all ranks have been updated, but if the role
of a new rank is essentially the same as its old equivalent, then there is
a note that "the definition has not changed".
Consuls and Aediles are elected officials. Elections are
held every two years, starting in September of an even numbered year (24 days real time). Female characters may not
run for public office. You may not ask anyone to vote for
you through a direct message or email, and you may not
post a "campaign" message on the Palatine forum. Voters should judge a
candidate by his political record, activity level, honor, and
prestige.
A family head will earn +6 prestige while family head. From the family
page, members may vote for people to become family head. An age
requirement of thirty exists. The members of a family may, or may not, be
closely related to other members of their family. If you want to establish
your character as a close relative of another character, you MUST secure
permission! For example, you may not simply declare that your character is
the son of the Emperor or one of the Consuls.
Family pages will show total honors from all members combined as well
as average honor per member. Members will be listed with honors, rank,
age, and marriage. Wealth will also be reflected as total assets and money
of all members.
Rumors = admin will add rumors that have been sent to them by any and
all players
News = admin will add rumors that have been sent to them by any and all
players
The price and economic benefit of the various holdings will vary over
time at Admin discretion, based upon the game's unfolding IC events. It
should be noted that a player gains the majority of their
income via the Varran Market Place options.
Rome's Economic State can alter through the various categories listed
at the head of the page. The various spending levels can be amended line
by line to reflect the Empire's running costs and expenditures. These can
be allowed to "evolve" with the coopration of the site's OOC
Managers.
Emperor is able to control and change EVERY setting immediately,
although the effects are reflected in the following year's budget.
Records names of emperors, dates of reign x-x, death honor and
prestige. lifespan x-x. Finally there is a "tyranny rating" for Emperors,
based upon their willingness to execute and imprison those that displease
them.
Emperor - Legal Powers Outline
Although we frequently refer to the rank of Emperor, the position does
not exist as a single formal office. Rather, the Emperor draws
authority from a collection of titles and powers. More than one
person may hold a collection of these offices at any given time.
Four titles and powers are frequently associated with the Emperor:
Pontifex Maximus:
The office of Pontifex Maximus is extremely prestigious. As
leader of the Roman state religion, the Pontifex Maximus has considerable
legal authority over the Temple establishment. Furthermore, he
presides at various state functions and formal religious ceremonies.
The Pontifex Maximus is elected for life by the Comitia Tributa on the
advice of the Senate. Despite its importance, not every Emperor is
Pontifex Maximus. An Emperor may govern without this most important
religious title in his political portfolio.
Princeps Senatus:
The Princeps Senatus is the honorary leader of the Senate. He has the
right to sit in a prominent position within the Curia alongside the
Consuls. The Princeps may also convene the Senate at his discretion (like
the Consuls) and, under certain circumstances, he may represent the Senate
in greeting ambassadors and other foreign dignitaries. like the office of
Pontifex Maximus, the title of Princeps Senatus is usually held by the
Emperor, but it is not an essential component of the Emperor's "package of
powers".
Imperium Maius Proconsulare:
Often simply known as "Imperium Maius", this power is granted by a
special Lex and does not exist as a formal office. However, the
concept of Proconsular imperium is firmly rooted in Republican legal
theory. The Emperor's Imperium Maius allows him to govern specific
provinces directly and command legions as "Supreme Proconsul". In
practice, the Emperor exercises this power through delegation to
subordinates (such as Proconsular Legates). Imperium Maius also
allows the Emperor to exercise a certain degree of authority over
Senatorial provinces, although the nature of this oversight is vaguely
defined and somewhat controversial. Finally, unlike Republican
Proconsuls, the Emperor does not forfeit his imperium upon entering the
pomerium (sacred boundaries of Rome). Imperium Maius Proconsulare is
the Emperor's single most important power.
Tribunicia Potestas:
Second only to Imperium Maius in significance, Tribunicia Potestas
allows the Emperor to veto the actions of lesser magistrates or
Senatus-Consulta. The Potestas originates with the historical power
of the Plebeian Tribunes, but it is granted through a special Lex to the
Emperor, who acquires the powers but not the office of Plebeian Tribune.
Any veto must be proactive. Hence, a person vested with Tribunicia
Potestas may not impose retroactive veto. Tribunicia Potestas also
grants the Emperor inviolability (immunity from prosecution under ordinary
legal mechanisms).
Senatorial Ranks
In ancient Rome, various administrative positions were held by
Senators. These officials sat and voted in the Senate in addition to
exercising their authority over their respective offices. This situation
is reflected in the Roman Legion, which maintains three Senatorial
offices.
Praefectus Urbanus:
During the Republic, the offices of Praefectus Urbanus and Praefectus
Urbi evolved, with various powers attached to both positions. During the
Principate, the Praefectus Urbi gradually absorbed the administrative and
judicial authority of the Praetor Urbanus. He also commanded the Urban
Cohorts.
In the Roman Legion, we have introduced the office of Praefectus
Urbanus- Urban Prefect. This office is prestigious and requires an active,
capable administrator. The Urban Prefect commands the Urban Cohorts,
oversees the public projects within Rome, and presides over the Judicial
Court for the city of Rome. The Urban Prefect is elevated to office by
decree of the Senate, and he generally maintains office as long as he
holds the rank of Senator. However, he may be replaced by a new promotion
decree or dismissed by the Emperor for incompetence or other reasons. An
Urban Prefect should try to publish at least one scenario regarding his
duties each Senatorial term.
Rex Sacrorum:
Historically, through the early Republic the Rex Sacrorum was a
religious official who held the authority over the Temple establishment.
The Rex Sacrorum replaced the ancient Kings of Rome as the Chief Priest of
the state religion. However, over time, the position of the Rex Sacrorum
was reduced in power and placed in subordination to the Pontifex Maximus.
During the Principate, the Emperor was generally the Pontifex Maximus and
the Rex Sacrorum was a lesser functionary.
In the Roman Legion, the office of Rex Sacrorum has been restored in a
new form: the R.S. is the administrative chief of Temple Affairs. He has
control over the Temple funds and the revenue-generating Temple Estate (a
new R.S. must ask the GMs for information on the estate). A Rex Sacrorum
may be a Consul, Senator, or Aedile. All religious expenses should be
approved by the Rex Sacrorum. The R.S. is elected by decree of the Senate
and holds rank through the term. The Rex Sacrorum represents the dominant
role that politicians played in governing the state religion.
Curator Fiscus:
The Curator Fiscus presides over the Senate economic office. His
authority primarily concerns the control of the Senate Estate fund. (A new
Curator Fiscus should contact the GMs regarding this fund.) The Curator
Fiscus is expected to keep the Senate informed of his actions as
Curator.
Return to
Index
Corruption
In ancient Rome, corruption was a perpetual problem. It existed at all
levels of the government bureaucracy, including the military. For game
purposes, corruption can be divided into two parts: PC corruption and NPC
corruption.
Player Characters may initiate corrupt activities to enhance their own
power and wealth. A PC should simply write a brief scenario describing the
corrupt activities. The scenario will obviously NOT be published. It will
remain a secret, unless the PC is caught in the attempt. A character
always has a greater chance of succeeding in corruption when he is
stealing from a fund that is under his oversight or authority. For
example, a Proconsular Legate could skim money from the upkeep funds for
his troops, while the Urban Prefect could secretly take a large sum of
money out of the annual public bread budget and keep it for himself. There
are many ways to obtain funds at the expense of the government or other
people. Creativity may increase chances of success. Obviously, the
corruption will have side effects. For example, if the Urban Prefect
steals 100,000 c from the public bread fund, there will be either less
bread or lower quality bread going to the people. Significant acts of
corruption are more likely to result in exposure than minor
corruption.
Non-player characters also engage in corrupt activities. Lower level
tax collectors, military paymasters, treasury officials, building
overseers, etc, may all engage in corruption. Obviously, high levels of
corruption will have a detrimental influence on the efficiency of the
affected institution or program.
Player characters may act to combat corruption through scenarios. Once
again, there is no set way to go about this task, but scenarios can be
used to control (or attempt to control) the corruption of lower-level
NPCs. Scenarios may also be used to investigate the suspected corruption
of PCs. For example, an increase in the severity of laws regarding
corruption may scare some officials into abandoning their embezzlement of
funds. However, laws alone cannot control the problem, and they may even
be counterproductive. As a final note, any form of PC oversight will
generally reduce corruption. Therefore, when there is no Rex Sacrorum, the
chances of minor temple officials embezzling money increases
considerably.
Return to
Index
Assassinations, and Bodyguards, and
Conspiracies
Politicians may engage in secret conspiracies against other Romans,
including the Imperator. Conspiracies are always initiated through
scenarios. You must be very careful in discussing conspiracies with
others. Conspiracies may include assassinations. You can use the assassin
menu in the Palatine Bathes for killing very low ranking Romans. But be
warned- the Palatine Bathes assassin menu is useless for killing high
ranking Romans. The success of scenario based conspiracies will be judged
on a number of criteria. 1) How many assassins were involved? 2) How well
were the assassins paid? 3) How clever and realistic is the assassination
plan? 4) What level of protection (guards, personal defense skills) does
the target have at his disposal? 5) Has the targeted character taken any
steps to block an assassination? The GM will usually determine the success
or failure of the assassination based on these elements. In the case of
close call assassinations which could realistically go either way, a
random element might be introduced.
In order to block assassins, a character may request protection from
the Praetorian Guards, Urban Cohorts, or regular soldiers. The GMs must be
informed- email Secret Scenarios. The Emperor is automatically protected
by Praetorians at all times, and senior politicians are protected by a
small number of lictors by default. Also, a character may hire private
bodyguards. Please contact SecretScenarios@yahoo.com for more information on hiring
bodyguards. A character may also decrease the chances of assassination by
taking special measures. For example, he might decide to spend the night
in a room other than his own for fear of assassins. Be creative! All
special measures must be emailed to SecretScenarios@yahoo.com.
More advanced conspiracies usually involve more than a single
assassination. A character may plot a political coup within the city of
Rome. A number of measures may be used- bribes of military units and NPC
officials, use of mob support, spreading propaganda, etc. As usual, all
actions take place through Secret Scenarios. A conspiracys chances of
success are dramatically increased by the involvement of more than one
player character. For more information on legion revolts (which form an
important part of most conspiracies against powerful Romans) please see
the section on Legion
Revolts.
Warning: Do NOT discuss conspiracies with another player OOC unless
your character also trusts that person IC. Any secret information that is
shared out of character MAY be used in character. It is bad form to use
OOC information for IC purposes, but it is simply impossible for us as GMs
to determine the exact motive behind an IC action.
Why do we have this rule? In the past, we have experienced (on several
occasions) bitter arguments over IC and OOC information. Heres a possible
example. Bob has character Borius and Jason has character Jasinus. Borius
is involved in a conspiracy against the Emperor. Bob chats with Jason on
ICQ and tells him OOC that he is plotting against the Emperor. Jason,
whose character Jasinus is loyal to the Emperor, sends a dispatch to the
Emperor and warns him that Borius is involved in a conspiracy. Borius is
caught and executed. Bob angrily charges that Jason cheated by using OOC
information to influence the actions of his character Jasinus. Jason
responds by saying that Jasinus always suspected Borius, and therefore his
letter to the Emperor was a legitimate IC act that did not come from the
OOC email.
How do the GMs solve this problem? Obviously we cannot make Jason take
a lie detector test to determine whether or not he is telling the truth.
Therefore, in any case such as this, we will give the benefit of the doubt
to the person who was told the OOC information. So if you are involved in
a conspiracy, do not talk about it with other players OOC.
Return to
Index
Additional Military Information
Military Scenarios
Scenarios are the means that military events of importance should
"occur". Without a published scenario, no event can be assumed to have
happened. All scenario submissions should be sent to Secretscenarios@Yahoo.com
It should be noted that all scenarios submitted may be subject to
change or rejection by the Game Masters, at their discretion. This should
be taken to mean, that a player should never assume a scenario's outcome,
until it has been published!
This allows events to be somewhat more "fluid", as more than one Player
(and view of events) may be incorporated in a scenario as
published.
Collaborative efforts, involving several Players are encouraged. This
will allow all to take part in the scenario process should they desire it.
However a Player should keep their In Character rank in mind, as a
scenario written by a "Tribune", involving unsanctioned IC events above
their "pay grade" is extremely unlikely to be published.
Essentially the establishing of scenario collaboration is the Primary
OOC role of a senior ranked Roman Legion player. This does not imply OOC
authority, simply a commander's ability to "influence" his command's
activity.
Note: Attribution of words and deeds to a PC without that player's
consent is NEVER acceptable. Attempts to do so will be viewed as a
possible form of "cheating".
Return to
Index
Training
This is the collective ability of the formation to act effectively as a
military force. A legion's rating will be altered by a combination of Game
play factors.
"Green" is the level a newly raised force will be classed. With time,
to allow training, this can be increased. Until this has happened though,
any Green unit committed to battle has a much higher than normal chance of
failing to achieve the tasks that its commanders set for it. This could be
critical for Privately funded legions, as they usually take longer than
Imperial formations to become completely proficient legions.
"Regular" is the default level for proficient units. This is a fully
combat ready unit, that has mastered the collective skills for its various
elements to act together in an effective manner. Commanders can rely on
such units to strive in almost all circumstances to achieve the military
tasks set for them.
The two highest classifications, are in addition to unit training, a
function of unit self image.
"Veteran" status is achieved through military experience, usually
victorious. This is very difficult to maintain for sustained periods.
These troops are highly trained, experienced and very confident of their
abilities against enemy forces.
"Elite" status is a function of a unit's "Status" (as with the
Praetorian Guard), or exceptional combat performance. Elite units simply
can not conceive of battlefield defeat and act accordingly.
Mentality
This is the degree of satisfaction, and hence loyalty, that a unit
feels for its "employers". This can be of CRITICAL political importance in
times of Political, or Military stress to the Empire. Legions may well
have "agendas" that are not the same as those that Players may wish them
to have.
"Wavering" -- These units are no longer reliable; mutiny is now
possible for them. These are formations that are seriously displeased with
one or more issue that is affecting them. It is even possible, that events
can take place, such as all out mutiny, based entirely upon NPC actions.
(A good example of this would be lack of pay).
"Uncertain"-- There at the least elements of the legion that are no
longer reliable. Generally NPC action alone will not result in Mutiny.
However PC action CAN influence these legions relatively
easily
"Steady" -- The Normal state of mind for most units. Politically these
units need not be considered a threat in most situations.
"Determined" -- They have almost unassailable faith in those placed
over them, as well as the policies that are governing them. This is
actually the "default" rating for privately raised legions, as the troops
are likely to feel a higher than average commitment to their patron's
cause.
"Ardent" -- Rock solid troops, they will unflinchingly support their
commanders in all political situations.
Return to
Index
Types of Military Units
Consular Legions
These are commanded by a Proconsul and are legionary only formations.
like the Senatorial provinces, Consular legions theoretically maintain the
command structure of the Republic and fall outside of the Emperors direct,
personal command. The distinction is a legal technicality, not a matter of
real independence. The Imperator may still assign orders to these legions.
Because they are part of the Imperial Army, the cost of these forces is
born by the Imperial treasury as part of the Empire's annual
budget.
While the command of some of Rome's legions has been assigned to a
Consular politician (Proconsuls having previously served at least one term
as Consul), the Legion Legates (normally NPC) remain the Imperators
appointees.
Imperial Legions
These constitute the vast bulk of the Imperial Forces available. They
have a mix of both infantry and mounted forces. These can be commanded by
Player Characters, or Non player Character Legates. As with Consular
Legions, the cost of supporting this form of unit, is met from the
Imperial Treasury.
Navies
These are the various fleets available. They list both shipping and
personnel needed to man them. Not shown, but essential to their operation
is one or more Fleet base. These can be commanded by Player Characters, or
Non player Character Legates.
These are without doubt the most expensive form of unit in Roma Legion,
the cost is one that the Imperial Treasury meets
Imperial Law Enforcement
Although not strictly "military" formations, they do have some combat
ability, in addition to their "law enforcement' duties. The Praetorian
Guards serve several functions. Some units function as the "secret police"
under the Praetorian Prefect. The main Guard cohorts are considered to
have the capabilities of Legionaries in combat terms. Finally, units of
the Praetorian Guard function as bodyguards for the Emperor in Rome.
The Urban Cohorts, are the City Police Force of Rome. They have combat
ability roughly equivalent to that of Auxiliary troops. In standard
patrols within the city, the guardsmen of the Urban Cohorts and the
Praetorians are only lightly armed and do not wear armor. The Vigiles
handle the bulk of day-to-day patrols and petty crime arrests.
Irregular Legions
These are legions that have been formed and fully funded by a private
individual, the "Patron" for any valid Role Playing reason. Indeed they
can be seen as "politics by other means", although they are much less
effective long standing additions to "normal" Imperial Units. This is part
because these legions are manned by men who have different (read shorter)
enlistments than their Regular counterparts.
These legions may, or may not, be acting under Imperial authority. As
they have more than notional "political" implications in the Game, they
are made up of Citizen "clients" (NPC) of their sponsor and fight as
"citizens" would. Hence they are legionary forces. These can have either
Player Character, or Non player Character Legates. this is at the
discretion of the Legion's Patron player. As the existence of these
legions is an "acknowledged fact" in game terms, they are visible to all
Players.
Private Legions
Identical to "Irregular" legions, except that their existence is only
viewable on the Garrison Page by their Patrons and the Game Masters (when
logged in). The creation of these legions requires the player to contact
the Game Masters. (this will sort out the "details" of the legion's
formation and initial location) If need be, to maintain IC secrecy,
scenarios may be generated that are NOT published in the normal manner.
These will be "archived" by the GM's to document their "secret"
activity.
The public discloser of the legions may be made by their "owner", or
through the IC efforts of other Players. In either case the legion will be
shifted in to the "Irregular" category above.
Return to
Index
Troop Types Displayed
There are multiple "types" of forces available that may be mixed in
formations through role play.
Soldiers
These are the famous "Legionaries". Through much of the game, they will
form the backbone of the Roman Army that players will employ. They are
heavily armed and protected troops, trained to fight in close formation.
They are best employed in "open" country, not likely to break up their
battle formations. Trained and well able to launch "shock" action, with
the aim of breaking enemy forces. Recruited from NPC "Citizens", their
terms of service and exact nature will be defined through game play. As
such these "facts" may change over time.
Note: These are your real killers in almost all situations.
Auxiliaries
Auxiliaries are the supporting infantry forces of the Empire. lightly
armed and protected, they are trained to fight in loser formations than
their legionary counterparts. This makes them better suited for action in
"close" country. Also included are various special units of infantrymen.
This group would include archers, slingers and others that may evolve.
Trained Recruited from among NPC non-citizens, their terms of Service and
exact nature will be defined through game play.
Heavy Cavalry
These are well protected and armed mounted troops, trained to fight in
close formations. They have some ability to deliver shock action against
opponents in battle. Though not as mobile as their light counterparts,
they have greater mobility than any form of infantry. Recruited form
varied sources, mostly non-citizens.
Note: All mounted troops lack decisive combat ability on a battlefield.
They are not a substitute for "Legionaries" when writing a battle in a
scenario.
light Cavalry
lightly protected and armed mounted troops, trained to fight in lose
formations. Highly mobile on and off the battlefield. As with all mounted
troops, they are better employed in more open country. light Cavalry would
be expected in most situations to form the scouts of any Roman force. The
choice of weapons may vary according to the origins of the troops, being
recruited from NPC non-citizens
Large Ships
The major warships of the Roman fleet, such as a historical Quincareme.
Because of their size and cost, no privately owned ships even comes close
to them in combat power. They are classical galleys ("Row well Xli and
live"). Thuis means, they are not suited for sustained operations far from
shore.
Although equipped with sails, these would not be willingly employed in
battle. Instead, multiple banks of oars men would be employed to drive
these ships at high speed, for short distances in battle. Apart from the
sailors aboard each ship, they would have a substantial compliment of
Legionaries and Auxiliaries (Marines). For this reason, they are capable
of both ramming and boarding action. It would be reasonable to assume,
they may also have missile throwing weapons of varied kinds.
It should be noted that the cost of building one of these ships is
immense, and the costs of maintaining them are no less trivial either.
Because of their specialized nature, no private owner will be able to own
and operate ships of this type.
Small Ships
Although smaller than the previous class, they are about the size of
the Commercial trireme, these too are propelled by banks of oars men
better suited for scouting than the centre of a major naval battle, if
facing opponents from another great naval power. This is due to their
smaller ship's companies as well as their smaller size.
However they are ideal for the suppression of pirate warships, and
intercepting those wallowing galleons that they are designed to prey upon!
They can outfight anything they can't out run. As wih their larger
counterparts, they are not suitable for distant blockade (sorry that took
until the 17th/18th Century AD to "happen")
Return to
Index
The Roles of the Military Ranks
According to the In Character rank of the player, the various legions
may be managed in several ways. Historically the Roman Army was a rigidly
stratified hierarchy, this is reflected in Roman Legion too.
Imperator: The Emperor has Imperium over all "loyal"
characters. Imperium is the authority of the character to "command" other
character's IC. Out of Character (OOC) this is reflected by their ability
to act on the Garrison Page's information in certain respects. In all
normal circumstances they can appoint Proconsular Legates and Legates, for
all Imperial Forces. They may also change the "Locations" of and the
"Orders" of the legions on the Garrison Page. This in and of it self is
not a means to effect the game's timeline (this is always done through
scenarios), but is a means to show how In Character events are being
planned and may well add to the flow and fun of the Role Play.
Magister Militum: In game terms, is the senior Proconsular
Legate and is the most senior Professional Military character in the game
at that time. He is considered to have a Consul's Imperium plus the
special confidence of the Emperor, which enhances his authority. This job
can be as "Big" as the man filling it!
Pronconsular Legate: They may change the Locations and "Orders"
of the legions that have been assigned to their command (usually by the
Emperor himself). This is a reflection of the PC's Imperium (Consular in
status). Along with the Magister Militum, they have the IC right of
"audience" with the Emperor. While any player may be promoted to this
rank, their ability will be viewed in light of their previous scenario
efforts.
Proconsul: Sharing the same degree of imperium as the
Proconsular Legate, this in IC terms is derived Senatorially. Although in
practice they serve at the Emperor's pleasure, they will normally by the
last term's two Consuls. The relative lack of military experience for most
PC's of this rank should be kept in mind by players, although some
Proconsuls may have larger degrees of military command
experience.
Consul: A Consul does possess the imperium to command legions
that are assigned to him. However, under ordinary circumstances, Consuls
will not have any military units under their command.
A Legate, Tribune and Audivator may not make any
changes to legion details on the Garrison Page (They lack the Imperium, so
this OOC ability is not given them). However, all these players will have
the possibility to effects the game's outcome through the scenario
process. In the absence of a Proconsular Legate within command radius, a
Legate may assert a fair degree of authority over his legion through
command. But because of his lack of in-site ability to edit the garrison,
this may ONLY be done through scenarios.
Although not represented on the Avatine Hill, there are certain "ranks"
that an aspiring Tribune may be appointed to. A Proconsular Legate, or
Legate, may appoint a Tribune as their "Chief of Staff". This appointment,
should in all possible situations be sanctioned by either the Emperor OR
Magister Militum. While it carries no imperium, it is a useful device in
Role Playing terms and is a clear sign of future promise in a
character.
Note: In no situation does a Tribune "outrank" any NPC Legate.
Return to
Index
Legion Revolt
Revolt is always a possibility. However the successful conspirator (not
the lone "hero" of so many past attempts), should have made Role Playing
preparations for this action. This is the stage where the secret creation
of additional "Private Legions" can have profound Role Playing
implications. Here if the plot matures well, it means that a Commander may
have well prepared legions which are highly motivated, that can be thrown
in to battle against an opponent who has been totally caught off
guard.
As a Rule of thumb, it would be expected that no less than three
confirmations from different Players be sent to secretscenarios@yahoo.com, that they have entered upon
this action willingly. This does not imply that the "true" allegiance of
the player has to be disclosed in Role Play with other players.
As these confirmations are "secret" this allows deliberate deceit in
Role Play between players to happen. Failure to form a true "conspiracy"
may seriously compromise the plan. (Yes and it also means your chances of
being uncovered by the "other side" go up to!)
Factors that will also influence the response of troops to their
commander's calls for them to rally to the cause are length of command,
previous mutual service, proximity, general political situation, or,
almost anything! However a player should and can NOT assume blind
obedience of their troops to an obviously futile cause!
When this conspiracy has occurred and gone into action, with an
Imperial Legion for example, no other player but the Commander in revolt
should make changes to the Garrison Page details for the Legion(s) in
question. This reflects the In Character reality, that these units no
longer accept the normal Imperium of contending players and have
substituted their own views.
A commander in revolt should at least be aware that pay and supply are
factors that they will need to address. This is because in Role Playing
terms, the Imperial Treasury is no longer paying to support the legions in
question.
In a Revolt or Civil War situation, the In Character events make
Scenarios critically important. Commanders, of any side, should NEVER
assume any event is acceptable. This is because, unless otherwise
specified all activity should be sanctioned by the Game Masters.
Deliberate attempts to "hide" military actions are encouraged in these
situations.
The requirement for full discloser of these actions to the Game
Masters, is the means to allow events to unfold quickly and with some
degree of rapidity. This is designed to create a degree of uncertainty and
confusion. All players should be prepared for this fact and act
accordingly.
Return to
Index
Additional Points
There are additional points that the successful player should be aware
have large effects to the outcome of events in Roman Legion.
Command Radius
This, essentially, is the ability of the assigned Proconsular Legate to
exert control over the Legions assigned to his command. It is impossible
with the communications available, for ACTIVE control to be exerted at
great distances. This can mean that legions are politically as well as
militarily vulnerable. In simple terms, the assigned legions should be in
ideal circumstances be "clustered" in reasonable proximity, if they are to
feel the (positive) influence of their commanders.
Command "Experience"
This is derived from the length of service a PC , as well as their
recorded (scenario) career to date (unpublished work WILL be a
consideration here). It is this factor, that can make command of a Legion
by a Tribune, or inactive Legate, a disastrous event in IC
terms.
Supply
The provisioning of supply is normal "accepted' as an accomplished
fact. In some situations though this will to need be addressed. Imperial
Armouries and ONLY Imperial Armouries, supply the Imperial Army with the
tools of its trade. Loss these will have serious effects if the matter is
not addressed immediately. The location of such establishments is a matter
of Game Play, as demonstrated by the completion of the original facility
in Campania as mentioned in the Senate Bill of 31BC.
There is also the issue of food supplies. Normally you need not worry
about this issue. The NPC's are VERY good at feeding the troops. However
Ancient agriculture was marginal and this means that too many legions in
an area that has no way of getting supplies to them can result in big
problems for all concerned.
Funding
Armies are EXPENSIVE! We all know that I am sure. The costs of various
unit types vary, but they add up. However, the amount spent per soldier in
the Imperial Treasury Page feature, it should be noted, is a function of
supply, not pay.
For those that want their own private "armies", the initial costs can
be high (although spread over a period of years, with the consent of the
GM's) while the annual costs to maintain a legion can be high too.
Return to
Index